Website Migration Update
I moved the website to a new host, which I think will be more tolerant of the content this website hosts. Nevertheless, I do want to take a moment to remind everyone that the stories and content posted here MUST follow website rules, as it it not only my policy, but it is the policy of the hosts that permit our website to run on their servers. We WILL continue to enforce the rules, especially critical rules that, if broken, put this sites livelihood in jeapordy.
*CALLING FOR MORE PARTICIPATION*
JUST A SMALL ANNOUNCEMENT TO REMIND EVERYONE (GUESTS AND REGISTERED USERS ALIKE) THAT THIS FORUM IS BUILT AROUND USER PARTICIPATION AND PUBLIC INTERACTIONS. IF YOU SEE A THREAD YOU LIKE, PARTICIPATE! IF YOU ENJOYED READING A STORY, POST A COMMENT TO LET THE AUTHOR KNOW! TAKING A FEW EXTRA SECONDS TO LET AN AUTHOR KNOW YOU ENJOYED HIS OR HER WORK IS THE BEST WAY TO ENSURE THAT MORE SIMILAR STORIES ARE POSTED. KEEPING THE COMMUNITY ALIVE IS A GROUP EFFORT. LET'S ALL MAKE AN EFFORT TO PARTICIPATE.
JUST A SMALL ANNOUNCEMENT TO REMIND EVERYONE (GUESTS AND REGISTERED USERS ALIKE) THAT THIS FORUM IS BUILT AROUND USER PARTICIPATION AND PUBLIC INTERACTIONS. IF YOU SEE A THREAD YOU LIKE, PARTICIPATE! IF YOU ENJOYED READING A STORY, POST A COMMENT TO LET THE AUTHOR KNOW! TAKING A FEW EXTRA SECONDS TO LET AN AUTHOR KNOW YOU ENJOYED HIS OR HER WORK IS THE BEST WAY TO ENSURE THAT MORE SIMILAR STORIES ARE POSTED. KEEPING THE COMMUNITY ALIVE IS A GROUP EFFORT. LET'S ALL MAKE AN EFFORT TO PARTICIPATE.
How many is too many??!
How many is too many??!
Hey everyone. I thought Id once again turn to the community for story advice. I have been working on a Holiday Special story idea involving a lot of people getting tied up at a Christmas party in various themed ways. Naturally theres so many fun ideas but at the end of the day its a story and too many can make the story a bit too much. So I was wondering on everyones opinon. How many people involved is too many? the number you would select is the maximum you would enjoy reading about before it felt a bit too overwhelming for the storys flow. Feel free to also comment! Thanks everyone!
Four, but only if there's three characters in the story.
All jokes aside, there's not really a hard number. It just has to make sense. Let the characters tell you what they want, and flow with it. It probably won't seem excessive at all.
All jokes aside, there's not really a hard number. It just has to make sense. Let the characters tell you what they want, and flow with it. It probably won't seem excessive at all.
I love to chat and roleplay. DMs are open.
good advice! The main reason I thought to ask was because I didnt want the story to get to the point of people reading are like "wait, who is who again? oh I forgot about them. wait how many poeple are there here again?" or something like that.Redman wrote: 1 week ago Four, but only if there's three characters in the story.![]()
All jokes aside, there's not really a hard number. It just has to make sense. Let the characters tell you what they want, and flow with it. It probably won't seem excessive at all.
4 captees is how it started off but I think i had like 6 or 7 ideas of "How" lol so I didnt was trying to decide how many to go with
I feel like it depends on the context, but the more people you involve the harder it will be to give them all enough attention in the story. Personally, I'd prefer a story with two well-established characters than ten characters you only get a brief look at. But you can definitely make it work with plenty of people involved - just take your time when adding more characters and it should turn out nicely.
Male switch from the UK here, always up for a chat about anything TUGs related!
My stories
Causality (F/M) - viewtopic.php?f=17&t=9909
A Grey Area (M/F) - viewtopic.php?f=17&t=12604
My stories
Causality (F/M) - viewtopic.php?f=17&t=9909
A Grey Area (M/F) - viewtopic.php?f=17&t=12604
thank you! I agree. I think its mainly going to revolve around 1 "main" character, with the others being more background/side characters and "props" lolRtj65 wrote: 1 week ago I feel like it depends on the context, but the more people you involve the harder it will be to give them all enough attention in the story. Personally, I'd prefer a story with two well-established characters than ten characters you only get a brief look at. But you can definitely make it work with plenty of people involved - just take your time when adding more characters and it should turn out nicely.
Agreeing, mostly, with this.Rtj65 wrote: 1 week ago I feel like it depends on the context, but the more people you involve the harder it will be to give them all enough attention in the story.
I've done multiple TUG's, multiple
However, as a set piece, someone walking in and finding the entire football (insert sports or other team/group here) team bound and gagged, I'd say it totally works under those circumstances. You get to describe the scene, the carnage of it all, after which you bring the focus back down to the two or three main players in the unfolding story.
Just my thoughts, take.
Thank you! I agree. I’m starting to get a better idea of the number that suits the POV of the story without being too oversaturatedRopeBunny wrote: 1 week agoAgreeing, mostly, with this.Rtj65 wrote: 1 week ago I feel like it depends on the context, but the more people you involve the harder it will be to give them all enough attention in the story.
I've done multiple TUG's, multipletimes (sorry not sorry
![]()
) and it largely depends on context. Can't add nearly as much detail or interaction without it becoming confusing.
However, as a set piece, someone walking in and finding the entire football (insert sports or other team/group here) team bound and gagged, I'd say it totally works under those circumstances. You get to describe the scene, the carnage of it all, after which you bring the focus back down to the two or three main players in the unfolding story.
Just my thoughts, take.
That's a really good point, situations like that where you want to convey the chaos could work better if you're flashing from captive to captive. Spend too long on each and you might risk it becoming repetitive; sometimes less is more.RopeBunny wrote: 1 week agoAgreeing, mostly, with this.Rtj65 wrote: 1 week ago I feel like it depends on the context, but the more people you involve the harder it will be to give them all enough attention in the story.
I've done multiple TUG's, multipletimes (sorry not sorry
![]()
) and it largely depends on context. Can't add nearly as much detail or interaction without it becoming confusing.
However, as a set piece, someone walking in and finding the entire football (insert sports or other team/group here) team bound and gagged, I'd say it totally works under those circumstances. You get to describe the scene, the carnage of it all, after which you bring the focus back down to the two or three main players in the unfolding story.
Just my thoughts, take.
And you've got to pick the right sized team for the right amount of carnage you want!
Male switch from the UK here, always up for a chat about anything TUGs related!
My stories
Causality (F/M) - viewtopic.php?f=17&t=9909
A Grey Area (M/F) - viewtopic.php?f=17&t=12604
My stories
Causality (F/M) - viewtopic.php?f=17&t=9909
A Grey Area (M/F) - viewtopic.php?f=17&t=12604
Flashing from captive to captive, love the way you put thatRtj65 wrote: 6 days ago That's a really good point, situations like that where you want to convey the chaos could work better if you're flashing from captive to captive.
Brilliant imagery there.
Thanks! It's definitely a nice visual to imagine
Male switch from the UK here, always up for a chat about anything TUGs related!
My stories
Causality (F/M) - viewtopic.php?f=17&t=9909
A Grey Area (M/F) - viewtopic.php?f=17&t=12604
My stories
Causality (F/M) - viewtopic.php?f=17&t=9909
A Grey Area (M/F) - viewtopic.php?f=17&t=12604

